Quik App

Quik App

Designing a real-time marketplace for instant, location-based tasks

Year

2024

Role

Lead Product Designer

Team

Myself + Founders + Developers

Timeline

3-4 weeks

Platform

Mobile App (iOS & Android)

Overview

Quik is a two-sided marketplace app designed to connect users with local taskers in real time. Unlike traditional platforms, Quik introduces “instant tasks”: time-sensitive jobs matched based on live location and urgency.


I was initially brought in to review early designs. Following my feedback, the founders engaged me to redesign the product end-to-end within a tight timeframe.


I owned the full product design process, including UX flows, system logic, UI design, and component creation, transforming an incomplete and inconsistent product into a structured, scalable experience.

The Context

The initial product had been partially designed and developed, but lacked clarity and cohesion.


Key issues included:

• Onboarding that failed to explain the product’s core value

• No clear distinction between posters and taskers

• Incomplete and inconsistent user flows

• Overly simplified account setup for a complex product

• Poor discoverability of tasks and users

• Limited filtering and sorting functionality

• Missing critical information across task and profile views


The app introduced a strong concept, but the experience didn’t support it.

Clarifying the Opportunity

At its core, Quik is a complex system:

• A two-sided marketplace (posters + taskers)

• Supporting both real-time and scheduled tasks

• Dependent on location, urgency, and trust

• Requiring payments, verification, and profiles


Without clear structure, this complexity quickly becomes overwhelming.


The opportunity was to:

• Bring clarity to how the system works

• Make roles, actions and flows intuitive

• Prioritise key interactions

• And focus design effort where it would have the greatest impact

Structuring the Product

Designing for Dual Roles


One of the most important decisions was supporting dual-mode users.


Unlike competitors, Quik allows users to both:

• Post tasks

• And complete tasks


This removes friction and increases engagement; users don’t need separate accounts or workflows.


To support this, I:

• Introduced clear mode switching between Poster and Tasker

• Designed distinct home experiences for each role

• Used colour-coded UI systems to reinforce context

• Ensured users could easily switch modes at any time


This created clarity within a flexible system.

Making Instant Tasks Work

“Instant tasks” were the product’s key differentiator — but initially underdeveloped.


An instant task is:

• Time-sensitive

• Location-based

• Designed for immediate completion


For example:

“Clean my house before guests arrive – within 2 hours.”


Designing for this introduced new challenges:

• Communicating urgency

• Prioritising visibility

• Supporting real-time location awareness

• Managing time constraints during and after acceptance


To address this, I:

• Prioritised instant tasks within feeds and maps

• Introduced timers to communicate urgency and expiry

• Strengthened map-based interactions for proximity

• Created a distinct visual identity for instant tasks


The goal was to make these tasks feel immediate, actionable, and valuable for both sides of the marketplace.

Designing Core Flows

Given the complexity, I mapped and restructured all key user flows, including:


For Posters:

• Posting a task (instant vs flexible, pricing, location, preferences)

• Reviewing and managing offers

• Tracking active tasks

• Discovering and favouriting taskers


For Taskers:

• Browsing and filtering tasks

• Viewing instant opportunities nearby

• Submitting offers

• Managing active and completed tasks

• Building profile and trust

Simplifying Task Creation

The original “post a task” flow was overwhelming; all inputs on a single screen, yet still incomplete.


I redesigned this into a multi-step flow, allowing users to focus on one input at a time.


Key improvements included:

• Clear separation of task type (instant vs flexible)

• Structured inputs for pricing (hourly vs total)

• Category selection for better matching

• File uploads for clarity

• Preferences (skills, language, requirements)


This reduced cognitive load while improving data quality.

Improving Discovery & Matching

To support a marketplace, discovery needed to be significantly improved.


I introduced:

• Advanced sorting (price, distance, time remaining, etc.)

• Category-based filtering

• Personalised recommendations

• Favourites for both tasks and taskers

• Dedicated search functionality based on user mode


This transformed browsing from a static list into a flexible, user-driven experience.

Fixing Onboarding & Activation

The original onboarding failed to prepare users for the product.


I reworked it to:

• Clearly explain the two roles and how the app works

• Introduce key features early

• Avoid overwhelming users upfront


Given the amount of required account information (verification, payments, profiles),


I also:

• Deferred complexity

• Introduced progress tracking (“3 steps to go”)

• Encouraged completion over time

• Reinforced progress with positive feedback


This balanced simplicity with necessary depth.

Key Design Decisions

Colour as System


To reduce cognitive load, I introduced a colour-coded system:

• Poster mode: Lavender

• Tasker mode: Lime

• Instant tasks: Watermelon


This allowed users to quickly understand context and state, particularly when switching roles.

Focused Prioritisation

Given the tight timeline, I made deliberate trade-offs.


I prioritised:

• Core flows (posting tasks, submitting offers)

• Home experiences

• Navigation and structure

• Onboarding and activation


And intentionally limited scope on:

• Messaging functionality

• Earnings calculator

• Map/list redesign (beyond improving filters)


This ensured the most critical parts of the product were resolved first.

Constraints

This project was shaped by several constraints:

• A highly compressed timeline (3–4 weeks)

• Inherited, inconsistent design files

• Limited budget

• No development QA within scope


As a result, some areas, such as deeper onboarding education and payment transparency, were identified but not fully explored.

Outcome

The final outcome was a complete product redesign, including:

• End-to-end UX flows

• Full UI system and components

• Structured, scalable design logic

• Developer-ready files with annotations


The founders approved the full direction and moved forward with development.

While the product has not yet launched in its intended form, the redesign established a clear, functional foundation for the platform.

Reflection

This project reinforced the importance of structure in complex product systems.

Marketplace platforms require careful balance: between flexibility and clarity, speed and trust, simplicity and depth. Without clear flows and hierarchy, even strong ideas struggle to translate into usable products.


Designing within a tight timeframe also required strong prioritisation. Leveraging familiar UI patterns allowed for speed, while focusing innovation on key differentiators ensured the product retained its uniqueness.


If taken further, I would prioritise:

• User testing to validate assumptions

• Deeper onboarding to explain real-time mechanics and payments

• Additional support and education layers to build trust


Designing for real-time systems highlighted the importance of immediacy, clarity and feedback, particularly when users are making quick decisions based on location and time.

Design System

"Giawasinstrumentalintransformingourappfromapromisingconceptintoawellthought-out,cohesiveproduct. Afterworkingwithotherdesigners,thedifferencewasimmediatelyclear;shebroughtalevelofdirectionandconfidencethatmadetheentireprocessfeelfarmoremanageable.Fromtheoutset,sheguideduswithastrongpointofview,whileremainingcollaborativeandeasytoworkwiththroughout. Shedidn’tjustimprovethedesignshehelpedusthinkmoredeeplyabouthowtheproductshouldworkandevolve. Wefeltgenuinelysupportedateverystage,andthefinalresultexceededourexpectations.IwouldhighlyrecommendGiatoanyteamlookingforathoughtfulandhighlycapabledesigner."
"Giawasinstrumentalintransformingourappfromapromisingconceptintoawellthought-out,cohesiveproduct. Afterworkingwithotherdesigners,thedifferencewasimmediatelyclear;shebroughtalevelofdirectionandconfidencethatmadetheentireprocessfeelfarmoremanageable.Fromtheoutset,sheguideduswithastrongpointofview,whileremainingcollaborativeandeasytoworkwiththroughout. Shedidn’tjustimprovethedesignshehelpedusthinkmoredeeplyabouthowtheproductshouldworkandevolve. Wefeltgenuinelysupportedateverystage,andthefinalresultexceededourexpectations.IwouldhighlyrecommendGiatoanyteamlookingforathoughtfulandhighlycapabledesigner."
"Giawasinstrumentalintransformingourappfromapromisingconceptintoawellthought-out,cohesiveproduct. Afterworkingwithotherdesigners,thedifferencewasimmediatelyclear;shebroughtalevelofdirectionandconfidencethatmadetheentireprocessfeelfarmoremanageable.Fromtheoutset,sheguideduswithastrongpointofview,whileremainingcollaborativeandeasytoworkwiththroughout. Shedidn’tjustimprovethedesignshehelpedusthinkmoredeeplyabouthowtheproductshouldworkandevolve. Wefeltgenuinelysupportedateverystage,andthefinalresultexceededourexpectations.IwouldhighlyrecommendGiatoanyteamlookingforathoughtfulandhighlycapabledesigner."

Theodore Hamalis

Co-founder, Quik App

Let’s Create Something Considered

Let’s Create Something Considered

I’m based in Melbourne and always open to meaningful collaborations or product design opportunities. Whether you’re looking to refine a complex problem, elevate your digital experience, or simply want to chat about design, I’d love to hear from you.

I’m based in Melbourne and always open to meaningful collaborations or product design opportunities. Whether you’re looking to refine a complex problem, elevate your digital experience, or simply want to chat about design, I’d love to hear from you.

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